DIENSTAG AUS LICHT | ||
Greeting DIENSTAGs GRUSS |
Act 1 JAHRESLAUF vom LICHT |
Act 2 INVASION – EXPLOSION mit ABSCHIED OKTOPHONIE |
Form scheme for OKTOPHONIE derived from the DIENSTAG section of the LICHT super-formula. The top M (MICHAEL) staff is represented in Channel II's pulsations starting in Ab. The L (LUCIFER) staff is realized in Channel VII's "bass drones". The E (EVE) staff is realized in Channel VIII's "fast pulses". The bottom 2 staffs represent the MICHAEL and LUCIFER Nuclear formulas (© www.karlheinzstockhausen.org) |
8-Channel Electronic Music, 1990-1991 [69']
from ACT 2 of DIENSTAG AUS LICHT (Tuesday from Light)
Introduction
OKTOPHONIE is an electronic music piece in 3-dimensional space (actually 4 if you count time). It can be played back independently as an "octophonic" 8-channel tape work, or it can heard as "background music" in INVASION – EXPLOSION mit ABSCHIED (INVASION – EXPLOSION with FAREWELL), the 2nd Act of Stockhausen's opera DIENSTAG AUS LICHT (TUESDAY from LIGHT). In the context of the opera, the swirling, diving, sizzling and exploding sounds of OKTOPHONIE are aural constructs representing bombs going off, missiles shooting upwards and airplanes crashing down. Low bass drones and ethereal sliding chords create a kind of "miasma of war". The general setting and plot are further described in the page on Act 2 of DIENSTAG.
Electronic Music
Placement of the 8 speaker groups (from CD cover) (© www.karlheinzstockhausen.org) |
- 2 Yamaha DX 7 II-FD
- 2 Casio FZ-1 (samplers)
- Roland D-50 (with Musictronics expansion)
- Oberheim Matrix-1000 synth module
In a great article written by Michael Mannion ("From Tape Loops to MIDI, Karlheinz Stockhausen's 40 Years of Electronic Music"), Simon Stockhausen describes his experience creating the basic timbres of OKTOPHONIE:
“I, together with my Dad, produced the sounds/materials which were later processed by my Dad and made into OCTOPHONIC music, ‘spatialized’ as he calls it. Of course he wrote the score, which would indicate, for example, to play a C-sharp, but what this C-sharp could become, I could determine myself, to a great extent, while he was correcting and making suggestions. So, I was the interpreter of the score; this is electronic music, not ‘normal’ music, and so I had alot of freedom to create the sounds, and he had final approval.
"Rather than making ‘sounds’ which are played in a normal sense, I used micro-composition. For example, I would use samples that were made up of three or four textures, then re-sampled and played polyphonically. So, I would get very complex inner textures for the sounds. Or the score would indicate a glissando from a high D-natural to a low C-sharp - that could be anything - so what was done with the inner texture of the glissando was up to me, though my father was always leading the realization. "The entire tape is about seventy minutes long, so each sound must be interesting. If you hear a D-sharp for two minutes - it gets pretty boring if it doesn't have something to it. If I had a long sustained sound, I would always add some stereo phasing, or filtering, controlling the filter curves by hand - I don't like sounds that have automatic filter curves, too boring. And my father doesn't like that sort of thing either, so I'm always looking for interesting ways to make sounds.
"On the DX-7s for instance, I would make oscillator glissandi, using two sliders. Slider one would control operator 4 and slider two would control operator 2. And using the wheels and aftertouch, you could have four controllers affecting the sound. Microtonal capabilities are also useful. In the 3rd Invasion there are “sound-explosions”, and, very quickly, one sound goes up, one stays steady and one goes down. I used 1/8 tones. The ‘steady’ sound was moving in 3 or 4 cents around the tone.
"I had a great time, and I learned alot, working with my Dad, because he has fantastic ears! He helped me find more and more interesting inner textures, because the music itself is very slow, with very long durations. Each sound in itself is very lively, and very interesting, so that the music doesn't seem slow, it seems very dense and very complex.”
Stereo Mixdown
In order to translate the horizontal (up-down) movements of 3 dimensional space into stereo, Stockhausen increases the brightness of the sound as it goes higher in space. Sounds coming from above have less obstacles to go around before they reach our ears, and thus lose less high frequencies as a result (Stockhausen noticed this effect when birds would fly up or down outside his window ("Stockhausen on Music", 1981 interview, Maconie)). These simulations are of course only partially successful, the 8 channel speaker cube is really far and away the best way to appreciate the spatial movements of the octophonic sound material.
Structure:
Some OKTOPHONIE Elements:
- Sound BOMBS (&"crickets") (Channel 6, 1st invasion) : Bass synth pad attacks with fast decay
- Sound Missile SHOTS (Channels 4 & 5): Complex sound clusters with quick rising glissandi, ending in swarms of fireworks
- Plane Hits and CRASHES (Channel 3): jagged falling glissandi, usually spiraling or "figure 8's", sometimes "recovering", and sometimes just "wobbling" up and down
- EXPLOSIONS: 3 masses of swarming noises
- WINDING Sounds: Looped chord arpeggios, similar to a music box, constantly speeding up or slowing down
- Searchlights or HIGH CHORDS (Channel 1): constantly-panning soft pad chord
- CRYSTAL TONES (Channel 4, 5 during ABSCHIED)
- OVERTONE GLISSANDI (Channel 6 from 2nd INVASION): similar in effect to the manipulation of formant spectra in SIRIUS
CD Trk |
IV (LICHT MICHAEL formula) |
V (LICHT MICHAEL formula) |
III |
VI (LICHT LUCIFER formula) |
I (LICHT EVE formula) |
II (DIENSTAG MICHAEL formula segment) |
VII (DIENSTAG LUCIFER formula segment) |
VIII (DIENSTAG EVE formula segment) |
Dur. |
Beginning and 1st INVASION | |||||||||
1 | High Chords slow CW loops | | | | | | V |
Bass Drones: Gb | | V |
1:06 | ||||||
2 | SHOT (11 fast rising tones, followed by phasing) |
CRASH CW |
23 BOMBS (each attack 3-5 elements) |
High fast Ab pulses
slowly fading in and out (sometimes "wobbly") |
Fast, varied middle Eb
pulses fading in and out (Sometimes "twittering") CW |
0:56 | |||
3 | SHOT (22 tones) |
0:28 | |||||||
4 | 3 SHOTS (10 tones) followed by pulses |
F, Gb, F |
2:23 | ||||||
5 | 6 SHOTS high notes w tinkling swarms |
CRASH CCW |
falling gliss at end | 0:50 | |||||
6 | 5 SHOTS, high swarms | BOMB plus high crickets |
high drone twittery,
buzzing glissandi |
Gb, F |
flanging | 1:41 | |||
7 | SHOT w
trombone dives Swarms of high "water drops" slowing down |
CRASH CW |
falling gliss at end | 0:14 | |||||
8 | BOMB | slow chord glissandi |
some pulses becoming
like sonar "pings", "beeps" |
0:21 | |||||
9 | BOMB | 0:22 | |||||||
10 | BOMB | 0:21 | |||||||
11 | 1st
INVASION BEGINS SHOT w Swarm (firecrackers) |
BOMB | Gb, F |
0:21 | |||||
12 | BOMB | 0:21 | |||||||
13 | BOMB | 0:21 | |||||||
14 | BOMB | 0:23 | |||||||
15 | BOMB | 0:21 | |||||||
16 | BOMB | rising/falling gliss at end | 0:19 | ||||||
17 | SHOT | CRASH CCW |
- 9 BOMBS - |
6-note acc/rit Loops with phasing CW (metallic "winding/ cranking" tones speeding up/slowing down) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | || V |
Db phasing pulses, up to 12/sec Pulses alternately accel. ritard. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | V |
B | 0:40 | ||
18 | 2 SHOT cluster w fast swarm |
Oscill. high SPLASHES | rising/falling gliss at end | 0:16 | |||||
19 | High notes rapidly changing position | 2 CRASHES w Recovery (no landing) CW |
brief low flanging twittery twittery |
0:50 | |||||
20 | 3 SHOT cluster w small swarm |
WOBBLE (hovering tone w up/down glisses) CCW |
0:41 | ||||||
21 | 2 SHOT cluster w small swarm |
High SPLASHES w. short glisses up - CW | 0:15 | ||||||
22 | 3 CRASHES w Recovery CCW |
3 BOMBS (Now in Octaves) |
F,B | 0:30 | |||||
23 | - 5 BOMBS - |
0:23 | |||||||
24 | SHOT | WOBBLE w percussive
pulses CCW (w softer high parallel line) |
F,B | 0:26 | |||||
25 | - 5 BOMBS - |
0:13 | |||||||
26 | 2 SHOT cluster w reverb |
13 7-note high SPLASHES w recovery wobble | 0:15 | ||||||
27 | 4 CRASHES w
Recovery CW |
Gb,F,B | 0:31 | ||||||
28 | - 4 BOMBS - |
0:17 | |||||||
29 | 3 SHOT cluster w bounce |
WOBBLE CCW |
ornament to B (fade out) |
0:32 | |||||
30 | - 3 BOMBS - |
0:08 | |||||||
31 | 4 SHOT cluster | High SPLASHES w. short falling
glisses (fade out) |
Pulses ritard. To 1/sec (fade out) |
0:19 | |||||
CALM | |||||||||
32 | Middle register EVE formula fragment |
Chord gliss, CW rushing noise at end |
Ab Pulses alternately accel. ritard. |
Low Eb "flutter-tongue", microtonal glissando | 2:11 | ||||
COUNTING, 2nd INVASION | |||||||||
33 | Morse-staccato-portamento
mixed pitches changing speeds, 3 Layers: White noise splash impulses, Sampled wood beats, woody synth (high), low gurgling rhythm |
EVE fragment as dyads |
CCW phasing 40" cycles w accents (overtone glissandi) |
Modulated voice: whispering, hoarse COUNTING: "1, 2, 3, 4, 5, 6, 7, 1" |
whisperingly whistle, clear pitches |
Pulses accel. to 12/sec |
Bass drones: Gb... F…Gb (bass drone briefly drops out) |
flanging tone low flanging tone |
3:33 |
34 | SHOT w upper dyad impacts | FALLING Tritone gliss w GAPS and swarms CW |
Electronic vowel filter sounds (overtone glissandi) |
Db Pulses alternately accel. ritard. |
G, Gb | 0:21 | |||
35 | 2ND INVASION BEGINS Soprano: [tio] |
0:36 | |||||||
36 | [mars] | SHOT | "wasp sample" | rising/falling gliss | 0:24 | ||||
37 | [michalutz] | 2 SHOTS | WOBBLE CCW |
B | wind tones flanging tones glissandi twittery |
0:25 | |||
38 | [lumitsaxel - kalutselmifer] | 2 SHOTS | 0:36 | ||||||
39 | [tius - tak - from] |
3 SHOTS | 3 CRASHES | Gb | 0:19 | ||||
40 | [LIGHT - Flight] | 2 SHOTS | 2 CRASHES | rising/falling gliss (overtone glissandi) |
0:21 | ||||
41 | [fright - fight] | 2 SHOTS | 2 CRASHES | 0:18 | |||||
42 | [Krieg] | SHOT | 1 CRASH (8 landings), sputtering white noise |
D | 0:42 | ||||
43 | [Luzi-fer] | 2 SHOTS | 0:28 | ||||||
44 | Bass: [Lucifer's ] |
SHOT | (overtone
glissandi) |
Low Gb plus Tam-tam gong |
0:24 | ||||
45 | B: [trombones] | SHOT | 0:27 | ||||||
46 | [against] | SHOT | 0:24 | ||||||
47 | S: [Michael's] | SHOT | 0:20 | ||||||
48 | [trumpets] | SHOT | 0:17 | ||||||
49 | B: [trombone against] S: [against] |
2 SHOTS | 0:26 | ||||||
50 | [trumpet] | SHOT | 0:12 | ||||||
51 | SHOT "bright shiny" Drone on A |
Electronic vowel overtones (falling bass drone) |
low E/G (fade out) |
0:59 | |||||
52 | 1:56 | ||||||||
53 | Bright
"vowel" drone on A (fade out) |
calm dynamic changes (fade out) (actually on TI for this section) |
High pulses (fade out) |
3:48 | |||||
PIETÀ | |||||||||
54 | Low pulses
and drones, slow rit/acc. CCW flanged bass drone |
Irreg., slow, "wind" tremolo on Eb/D | Ab in 2 loops Falling glisses (twittery) |
2 high chords slow CW spiral |
Extremely slow, irreg trill on Eb w. flutter-tongue (?) |
2:00 | |||
55 | 3 falling wind glisses | slow tremolo on 2
chords bass drone |
2:00 | ||||||
56 | Low wind tremolo | Falling glisses |
1:00 | ||||||
57 | 3 overtone glissandi cycles on vowel-filtered dyad chord CW |
3:05 | |||||||
58 | Wind,
wobbling phasing |
Rising wind notes | falling glisses |
brief gliss | 1:18 | ||||
59 | trill | 0:34 | |||||||
3rd INVASION | |||||||||
60 | 4 SHOTS floor/front wall to ceiling |
CRASHES w 4 accents | Isolated low dyad
chords with vibrato | Db diagonal loops alternate accel, ritard. |
5 isolated chords |
hollow rattling
noises bells, sparkling pops |
0:22 | ||
61 | small flack | 0:23 | |||||||
62 | 6 SHOTS |
CRASHES w 6 accents |
0:15 | ||||||
63 | 0:15 | ||||||||
64 | 0:13 | ||||||||
65 | Swarms of falling points | FLACK | EXPLOSION w multiple falling swarms |
11-note chord drone w
Accents |
Swarms of points | 0:25 | |||
66 | 4 SHOTS | CRASHES w 4 accents | kissing noises | 0:07 | |||||
67 | 0:17 | ||||||||
68 | Explosive rising/falling mass of points | CRASH bell-like metal sounds |
EXPLOSION w multiple swarms |
Swarms of points | 0:29 | ||||
69 | Explosive swarms of points | 2 CRASHES | EXPLOSION w multiple swarms |
Swarms of points | 0:16 | ||||
JENSEITS (BEYOND) | |||||||||
70 | treble chords (choir
patch?) at end crescendo |
bass chords rising scale gong timbres rising scale, rising gliss, crescendo |
11-note chord drone |
Dyad w irreg. timbre
changes CCW |
11-note chord drone |
10" loop
slightly hissing |
low bass dyad
drone |
slow irr. Kissing
noises, water drops, metallic rattle, some intermittent drop outs |
0:14 |
71 | 0:24 | ||||||||
72 | 0:27 | ||||||||
73 | 0:27 | ||||||||
74 | 0:35 | ||||||||
75 | 0:13 | ||||||||
76 | 0:25 | ||||||||
77 | 0:27 | ||||||||
78 | 0:28 | ||||||||
79 | 0:34 | ||||||||
SYNTHI-FOU | |||||||||
80 | Swelling
percussive chords and ornaments L/R |
Rotation Lateral Counter- Movement F-L/B-R 11-note chord rises |
Trumpet tone on F w 6
sub- harmonic tones, changing irregularly (Synthi 100) |
11-note chord
drone |
Ab pulse loop accel. |
Bass Chords |
Isolated
"comical" sounds (aleatory, non-scored) crackling water drops flanging scales water drops |
0:17 | |
81 | 0:17 | ||||||||
82 | 0:28 | ||||||||
83 | Bass chords vary L/R |
0:45 | |||||||
84 | 11-note chord rises | continue on C |
ritard. | 0:53 | |||||
85 | continue on B |
0:28 | |||||||
86 | 11-note chord falls | accel. | 1:20 | ||||||
87 | 0:43 | ||||||||
ABSCHIED (FAREWELL) | |||||||||
88 | Chord Waves L/R (Cont'd) |
Complex chord, CW glass sound, fast modulated filter |
Double Rotation Low E |
11-note chord
drone (Cont'd) |
Db pulse loop ritard. |
Bass chords vary
L/R (Cont'd) |
bell sounds, perc, twitter, squeaking pulses | 0:18 | |
89 | 0:11 | ||||||||
90 | 0:16 | ||||||||
91 | pulse and pitch modulation (C/E) | 0:26 | |||||||
92 | Crystal Tones wobbly tones |
tweeting, squeaking, twitter loops | 0:41 | ||||||
93 | high
wobbling, sub-bass accents |
Crystal timbres,
softer Glass CCW Held tones with intermittent chord movement |
Slow double rotation
on E octave, slow rising scale |
Sound of Glass being
pulled across surface |
Crystal Tones soft bell, electronic w slow filter curve |
Bell accents, track 32 briefly resurfaces | 0:48 | ||
94 | 0:36 | ||||||||
95 | 0:45 | ||||||||
96 | Bell sound MICHAEL Nuclear fragment |
pulsed rushing
noise (jingling, croaking, wobbling) |
0:41 | ||||||
97 | 0:40 | ||||||||
98 | 0:18 | ||||||||
99 | 13 ritard. chord accents |
13 ritard. dyad accents, fermata |
13 ritard. accents, fermata |
13 ritard. accents, fermata high metallic scraping |
13 scalar accents wobble and wind continues |
13 ritard. accents, fermata |
4:58 | ||
Fade Out |
Score:
Page 1 of OKTOPHONIE Score from CD Booklet (© www.karlheinzstockhausen.org) |
1 - High Chords (sweeping L/R)
2 - High fast pulses varying speed
3 - Crashes with glissandi
4/5 - Shots, Soprano Voice
6 - Sound Bombs
7 - Stationary Bass Drones
8 - Fast, varied middle Eb pulses fading in and out (twittering)
After EXPLOSION Staves 4 & 5 indicate "Chord Waves"which double the choir parts in JENSEITS
It's interesting that the LUCIFER formula from the LICHT super-formula can be clearly seen in the "sound bombs" (staff 6) and the MICHAEL formula is expressed in the "shots" (staffs 4 and 5). In the "Calm" section, 2 measures of the EVE formula (the MITTWOCH segment) are used as the harmonic framework. This is appropriate since MITTWOCH is the "day of cooperation" and EVE's role during this opera is basically as a mediator.
"More specifically, the 'deep middleground' structure in the first half of OKTOPHONIE – that is, up to PIETÀ – is based upon the augmentation of the Monday, Tuesday, Wednesday and Thursday limbs of the Superformula. From PIETÀ to JENSEITS, the Friday and Saturday limbs of the Superformula form the background material. SYNTHI-FOU is based on an extension of material from the end of JENSEITS, while the Sunday limb determines the structure for the final section of OKTOPHONIE, namely, ABSCHIED and SPIEGELWELT. "
- from "Oktophonie & Lichter Wasser - Stockhausen and the Serial Shaping of Space" (Paul Miller 2009 thesis).
Karlheinz Stockhausen and Rikrit Tiravanija, OKTOPHONIE (Installation View), via Park Avenue Armory (artobserved.com) |
INVASION and OKTOPHONIE as a pure electronic work both have lots of moving parts (and not just spatially!), all of which reveal themselves as the piece goes on, as well as after repeated listening. Aside from the spatial movement aspect, there are many layers at work, and the table above really just lists the major signposts. Tones, drones and glissandi in each sequence each have their own evolution and lifecycles, and new sound textures continually enter the scene, just as new weapons and vehicles might enter a real battlefield. Also in 1st INVASION, I really like the high-pitched metallic "wind-up toy" sounds, since they fit right in with the imagery of the toy planes and vehicles at the beginning and end of the Act. Some of these revving sounds also evoke images of a spinning roulette wheel, which also fits into the "war game" message.
Links:
Sound samples, tracks listings and CD ordering
OKTOPHONIE Experience with Kathinka Pasveer and Rirkrit Tiravanija
OKTOPHONIE Wiki
"From Tape Loops to MIDI, Karlheinz Stockhausen's 40 Years of Electronic Music" (Manion)
OKTOPHONIE & LICHTER-WASSER - Stockhausen and the Serial Shaping of Space (Miller 2009 thesis)
Stockhausen's Spatial Processes in Gruppen & OKTOPHONIE (Overholt)
The influence of technology on the composition of Stockhausen’s Octophonie... issues of spatialisation (Clarke & Manning)
OKTOPHONIE on Youtube
OKTOPHONIE 2013 NYC